5 Minutes in VR – and you’re identified!

A recent study shows, that only ๐—ณ๐—ถ๐˜ƒ๐—ฒ ๐—บ๐—ถ๐—ป๐˜‚๐˜๐—ฒ๐˜€ ๐—ถ๐—ป ๐—ฉ๐—ฅ ๐—ฐ๐—ฎ๐—ป ๐—ถ๐—ฑ๐—ฒ๐—ป๐˜๐—ถ๐—ณ๐˜† ๐˜†๐—ผ๐˜‚๐—ฟ๐˜€๐—ฒ๐—น๐—ณ with a high percentage. You don’t have to be logged in, authenticated, or somehow identified. Only your movements, the time pattern of your gestures, or the way you control your avatar is enough (see https://lnkd.in/euRE6xyw).
The authors show, that their system is able to identify an user with 95% accuracy out of a pool of 511 participants when trained less than 5 minutes.

This outlines, that our movements, behavior, actions and interactions in virtual spaces are not anonymous and can be used to inference our real identity. That’s kind of „Face-ID’ing you Avatar“ without knowing.

This is quite worrying and scary in ad least two perspectives:

1. ๐˜‚๐˜€๐—ฒ๐—ฟ๐˜€ ๐—ฎ๐—ฟ๐—ฒ ๐—ป๐—ผ๐˜ ๐—ฎ๐˜„๐—ฎ๐—ฟ๐—ฒ ๐—ผ๐—ณ ๐—ฏ๐—ฒ๐—ถ๐—ป๐—ด ๐—ถ๐—ฑ๐—ฒ๐—ป๐˜๐—ถ๐—ณ๐—ถ๐—ฎ๐—ฏ๐—น๐—ฒ in anonymous worlds
2. identification in ๐—ฉ๐—ฅ ๐—ฟ๐—ฒ๐—พ๐˜‚๐—ถ๐—ฟ๐—ฒ๐˜€ ๐—ฐ๐—ผ๐—ป๐˜๐—ฒ๐˜…๐˜๐˜‚๐—ฎ๐—น ๐—ถ๐—ป๐—ณ๐—ผ๐—ฟ๐—บ๐—ฎ๐˜๐—ถ๐—ผ๐—ป and such contexts can easily be ๐—บ๐—ถ๐˜€๐—ถ๐—ป๐˜๐—ฒ๐—ฟ๐—ฝ๐—ฟ๐—ฒ๐˜๐—ฒ๐—ฑ leading to wrong results.

In terms of education and public awareness, this is a hot topic to discuss! Also for vendors or virtual applications, this is an important finding on which various use cases could be built.

I’ll utilize the upcoming events in May, like the MEWS – The Metaverse Entertainment Worlds or Identiverse, to provide more insight and showcase possible solutions and will keep you updated here.